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Dropzone commander rules3/29/2023 ![]() ![]() In exchange for taking away it’s paltry AA armament, for no cost you can remove the L-2 from the “Satan” chaingun. It’s able to start a fast mover attack, and convert into gunship mode instead. The hellhog fast mover, looks like an interesting unit as well. The goliath bomb deals structural damage as yet unseen in DzC! Sure, it’s limited 1, but you can follow it up with two frag barrels into the same building over the next two turns! Immediately, it sticks out as a winner of building based missions. But this is going to give your opponent a hernia when used properly. The feral only barrel bomber looks like pure win. However it may get you AA guns right into the enemy’s face! It deviates, you have to pay for it, and if they all die then any units not yet deployed are out of the game. The breaching drill is a very interesting option. The lifthawk is competitively priced (similar to the harbinger) for it’s options, although 4+ on it’s AA gun makes it a weapon likely best used in opportunities against light dropships. Coverage isn’t disappointing, although it makes it an expensive transport. An AA decked leviathan is no slouch either, bringing 8 AA shots at low (for AA gun) energy. If you can put some serious firepower into one hovercraft based battlegroup, the activate last/activate first trick means you can get two rounds of firing in, with a 10″ plus peek move. This is potentially going to have an interesting list building effect. They can’t jump over buildings, but units in them can fire if they don’t use their second embark/disembark move (ie they can disembark then fire, or fire then disembark). They move on full speed on the turn they come in (10″ in many cases), they have relatively high armour (7 or 8) and high damage points. Hovercraft are going to be a game changer. Check out the Tactics Corner for more great reviews! We’ll cover the new faction, changes to experimental units, and also a couple of hints/clues as to the future of DzC glimpsed from some rules. Reconquest: Phase 1 introduces the resistance, a new race of tough as nails humans who live under the bio-jackboots of the scourge invaders, new missions, final rules for the last set of experimental units, and famous commanders. So what’s in the new book, is it any good and how will it change my games of DzC? Unlike the US, our DzC distributors (the guys who ship to people like Frontline Gaming) seem to have their shit together and these products are just starting to arrive in player’s hands over here. TinBane here from Australia with some first thoughts on the newly released first expansion for Dropzone Commander – Reconquest: Phase 1. ![]()
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